Tracer is an interactive VR tool, that explores the relation between the tangible process of drawing and sound composition in VR. Initially, the project was developed for the artist's performance in an omnidirectional sound environment such as 4D Sound. The tool is designed to explore the qualities of the sound system using real-time 3D drawing instead of creating motion by using XYZ coordinates.
4DSOUND is a fully omnidirectional sound environment where the listener can experience sound in an unlimited spatial continuum. Sound can move infinitely far away or come intimately close: it moves around, as well as above, beneath, in between or right through you. Led by your ears, you’re encouraged to explore the space. You can move between blocks of sound, touch lines of sound and walk through walls of sound. The 4DSOUND system is a spatial instrument that can be played through integration with a range of interfaces and controllers.
After putting the VR headset on, users are able to draw paths in 3D space. Afterwards, they're allowed to assign Tracers – sound emitting objects on these paths. Each Tracer then plays a sound the user has assigned to it. Based on user's position, the sound is perceived as being physically present in the space, relative to the user's position in the space. The user can control various parameters of the Tracers – their physical dimensions in the space, the playback speed, modes or assign effects.
Director of 4D Sound: Paul Oomen
Interaction Design / UX: Filip Ruisl, Gabor Pribek
Sound Design, Music: Filip Rusil
Unity Development: Gabor Pribek
Created in Kitchen Budapest, 2018